

When I started modding I had to adapt to a new age of software and learn it all over again for an entirely different purpose. I studied design and multimedia a long time ago, after that I was making graphics for a television network, and after that I worked a long time in construction making virtual 3D presentations. How did you learn to do what you do and what tools do you usually use? Just exchanging ideas and looking at my work through her eyes is the only inspiration I need. We met through Nexus by sharing the same passion for beautiful outfits and now we live and work together for about six months. For some time now though, my inspiration comes from looking at the amazing screenshots from a very talented person, dianka33. I like thinking of ways to hide or reveal parts of it to make it look sexy and beautiful. Since most of my armors are meant for a female character, it may sound weird, maybe it is, but mainly it's the woman's body. What is your main source of inspiration for your work? Now I base my armor creations on some excellent drawings and real life models of some very talented artists, so the chances of this happening are very low. So I just kept the parts I liked, changed what I didn't and all was well after. There is always a way to turn a disaster to something positive. When this happened I took a step back to think. But some armors reached a dead end at some point in the past. You must be spending a lot of time on your armours as many of them are insanely detailed! Did you ever dive deep into the creation of an armour only to scrap it completely because it just didn’t work out? That being a thief, or a mage, or a vampire for example in a game like Skyrim. A player has to have a role when he/she is wearing it. Also a good armor needs to offer the player play time. For example if you make a futuristic armor no matter how good it is, it will fail its purpose if you use it in a fantasy setting game like Skyrim. Mainly I think a good armor has to fit the game world it is created for. Other than the technical execution of creating the models and textures, in your opinion, what separates a good armour from a bad armour? As for a favorite, every armor I make is my favorite when it is completed. Some times it works, some times not so much, but this challenge always excites me. It is a great challenge every single time to take a nice idea, or a very well done 2D drawing and bring it to life as a 3D model that looks beautiful from every angle. Thank you! Yes, armors is what I love making the most.

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Many people might be familiar with your Skyrim/Skyrim SE and Fallout 4 mods as you’re most well known for creating amazing armours! Would you say that’s your forte and do you have a favourite mod of yours? Recently I discovered I can paint and design clothes and I am very happy that modding is giving me the opportunity to be part of something that I love. Today we are talking to DeserterX a long time member of our Nexus Mods community and author of many incredibly detailed armour mods for Fallout 4 and Skyrim.īigBizkit: Thanks, DeserterX, for joining us today: as always, we like to start the interview off by you telling us a bit about yourself.ĭeserterX: Well, I am just a guy with a passion for computer graphics.
